Phantasies and Alternate Dimensions (feline_phantasy) wrote,
Phantasies and Alternate Dimensions
feline_phantasy

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Why Inworldz Shouldn't be "Just Like SL"

Why Inworldz Shouldn't be "Just Like SL"

Recent discussions have attempted to address current attitudes on Inworldz - or more accurately, why some attitudes don't work and cause people to leave.

I have known many dedicated Artists and Creators leave because people are bringing over their "SL attitudes". Let me add a few observations to that.

First of all, if they came from SL, and if SL is the only grid they knew prior to Inworldz, then it's human nature to take your attitude with you, especially since the operation of Inworldz is essentially the same as SL (you use a V1-style viewer, you log in, etc.). I would go so far as to say that most of us carried some expectations from SL to Inworldz. What the extent of those expectations are varies as much as the individuals who have/had them. Also, some expectations can be more detrimental than others.

One of mine - which was not so much an expectation as an ingrained attitude - was getting used to having so many prims to play with. Fantasia, my first island, still has oodles of prims to play with, even though it's obvious a lot of building has taken place. Every time I caught myself trying to find workarounds or using sculpts for the exclusive purpose of "saving prims" - I had to remind myself that I didn't have to unless it was by choice.

Some attitudes and/or expectations will change quickly - especially those which restricted creativity.

Others are a little harder to deal with and/or educate people away from.

The one thing I can say is that leaving the grid will not help it realize its full potential as a haven for creators, artists and the like - IF that's even the general consensus, anymore. Personally, I would hope it would be.

In order to start off, grow, and flourish, you DO need stuff to start with. Textures, sculpts, animations. Some people brought things over from SL and quite legitimately. Yet others were accustomed to creating their own content from scratch, so they just continued doing that on Inworldz.

Yet others weren't so honest, and this is one of the things that is hard to deal with. A "for instance" has to do with trademarked logos. Now, if you've been creating in SL for any length of time, you know good and well that you cannot use trademarked logos, brands, etc. Most of us have heard of the big flap when Harley Davidson came in and threatened several dozen people who were using their trademarked name and logo without permission (that they wouldn't have gotten, even if they'd asked). My dear people, whatever made you think you could do that on Inworldz? It may be a different grid, but cmon folks, trademarks are international and hardly dependent on a set of servers sitting somewhere else besides San Francisco, California. They are just as off-limits on Inworldz as they are on any other grid.

There were a lot of "not famous" creators who thought they'd "make it big" on Inworldz - and in the case of a few, this was certainly true. They provided quality content others employed in their creations or in the building of their sims. However, along with those came a lot of people who thought they'd make a quick buck. Now I know some of you won't like the sound of that, but since when have I been known to mince words? It's true. The problem is twofold:

  • People remember those who literally made millions on SL, and they want their chance (there's an attitude/expectation).
  • Some gave no thought to the effort that was put in by those lucky few, nor to the time frame these people made their money in (namely, early on in SL's history - I'd say the first 5 years).


Ansche Chung pioneered the estate rental business. Stroker Serpentine developed the first-ever easily usable viable sex engine.

Things like that won't be repeated, even on other grids. Unless you can come up with something VERY unique, and VERY much in demand, you will NEVER realize the success these few people did.

What makes things worse is when someone thinks nobody will notice if they "lift" textures from the web and try to sell them - or manage to squeak some freebie from SL onto Inworldz (or from a site onto Inworldz), and try to sell that. In other words - trying to make money without putting forth any creative effort whatsoever. THIS ALONE turns my stomach. You are in a place where anything is possible - can't you use a little imagination? Maybe you don't have that much imagination? Well, you can tour other people's builds if you need inspiration. You can look at art on the web and imagine what something would look like in 3D, and try to recreate it. ANYTHING is better than trying to make a fast buck off of something you did not create.

And yet I see a lot of people trying to do just that.

I also see people cranking out cookie-cutter template clothing and then wondering why it's not selling. The core majority who made their homes on Inworldz rank amongst those older - and often more discriminating. Again, can't you come up with something more original than just recoloring and recoloring a template? Try adding some LINES to the template. Imagine a different pattern and learn how to use a graphics program enough to put a pattern on. Think of things you can ADD to the template in terms of prim items. Don't just stop with the template - IMAGINE something.

THAT is what Inworldz is about. Stretching your imagination. Coming up with original things. NOT just emulating what thousands of others do on SL and fail at.

I will stand up on my own, and hope many others stand up with me, to collectively say that Inworldz is NOT Second Life - nor will it ever be. It was started on a different philosophy, in general, the one Second Life started out with before it was overrun by commercialism. A lot of is users can't even say they remember that attitude, because they weren't around "way back then". At the risk of sounding elderly, it's too bad you weren't, because that's what a lot of us are trying to accomplish on Inworldz.

Yes, Virginia, there CAN be creativity without making a buck.

===


I am reminded of something that occurred over the past few months. If you've visited my sim Fantasia at all over the past 11 months, you are likely familiar with the gigantic flowers I have growing just off center, into the sky. I made those because I like them - not because I had a "product" in mind...and yet, at least two people wanted to purchase them, rather than learn how to make them, themselves.

It never occurred to them to ask how I did it, nor what shapes I used. They never asked where I got the textures or how I managed the particle sprays that come out of a couple of them. Quite frankly, the textures are my own, and the sprays are very simple timed particle bursts. At least one of the particle textures came from a site that lets them be used in 3D builds; yet another came from a collection of particle textures I purchased for use, long ago.

No, they are not for sale, and they will never BE for sale. They are art, for the sake of art.

If your only reason for coming to Inworldz is to make money, then you might as well stay on SL, unless you have something that is critically needed. Even if the need is critical, don't expect to make a fortune, there. That's not the aim of the world, nor should it ever be. If all you can think of is how much money you'll make, do us all a favor and don't bother registering. There's a helluva lot more to Inworldz than that.
Tags: inworldz, second life, virtual worlds
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