Lately I've taken an especial interest in merfolk. It all started with Nikitta dressing as a mermaid and setting up a very pretty little area underwater on one coast side of our island. I decided to join in, and found a world that was creative, colorful, and very wonderful. I even managed to convince Willy to come swim with me; his post shows some pictures of both of us as merfolk.
I have been reading up on the history and mythology of merfolk. Hans Christian Anderson wrote a very sad little tale called The Little Mermaid where a young mermaid falls madly in love with a land-loving prince. She falls for him when the ship he is on breaks up in high seas and she rescues him. She places him on the shore near a religious institution, where several young women find him and nurse him back to health.
She makes a bargain with a sea witch and gets a potion that turns her tail into legs, but as a price, the witch took her tongue, and therefore, her beautiful singing voice. She stays with the prince for many years as a trusted and loved companion, but their love was not to see fruition. He had fallen for the young lady he remembered first seeing upon waking on that beach so long ago...and finding that she was a princess in a nearby realm, he marries her.
The bargain with the witch said that the mermaid had to get the prince to fall in love with her and marry her; then, she would acquire a soul and go to heaven upon her death. If she failed to do this, she would become as the froth on the sea.
The day after the prince married the princess, the little mermaid got ready to toss herself in the sea and become the foam that all other mermaids become, because they don't have a redeemable soul. Her sisters showed up with a blade that, if she stabbed the prince through the heart, she could regain her tail and live out her life as a mermaid once again. Her love for the prince was so great, she couldn't go through with it, and tossed the blade into the water, her body soon following. She died, but was greeted with another, more favorable outcome. I'll let you read the story to find out the end.
On a few more serious notes...
I found myself disappointed today. I was "remotely" yelled at (in other words, it was a general announcement, but I know where it came from) for daring to say someone's product was better than someone else's. It wasn't a put down, it was an honest criticism, but I guess you're not allowed to have those in a group chat. Oh well. Guess we can toss out the idea of collaboration to make things generally better, too.
I've discovered a few more things about mesh and the viewers that can show it.
First of all, any mesh that is rigged to the skeleton of an avatar cannot be resized, which means that rigged clothing makes you change your avi dimensions, rather than the other way around. Many people are not happy with this for the obvious reasons. Who wants a shape like everyone else's? New World Notes has a good article on this.
There's also the matter of "prim equivalence". One blogger whose post I can't seem to chase down right now pointed out that if you bring in a mesh object that has the prim equivalence of one prim - and you enlarge it - the prim equivalence increases, but not in any sort of predictable manner. Also, sizing it down doesn't guarantee your prim equivalence will decrease as well. Many are still scratching their heads, trying to figure out the formula being used. In the meantime, most sculpts and regular prims work as good or better than mesh.
Then there's the problem of a computer having to have SSE2 compatibility to use V2/V3 code.
My older machine was SSE2 compatible as is my new one, but there are a lot of folks out there getting into SL with the computative equivalent of two cans tied together with string. WTF, Linden Lab? I thought you were smart enough to want to accomodate the majority of computer users. Others are guesstimating that 1/3 or greater of SL users won't be able to log in, once they're forced into V3 viewers for good.
As I said to someone recently, there are always the OpenSim grids.
Lastly here we go again with LL offering up new shineys before old problems are fixed. Seems they've deprecated something in OpenGL that causes a big ka-boom for users with certain kinds of NVIDIA graphics cards. Way to go, Linden Lab! You've managed to piss of another whole selection of users!
Personally, I'd just like to be happy if I wasn't kicked half a dozen times during my extended session, especially if I am dressed and acting as a mermaid. I don't know if it's the fact that I'm in the water, the AO, or a combination of all - but it never fails. I especially get kicked if I'm on a V3-compatible viewer. Now, I know Firestorm is still very much in beta, and I know they rushed out the latest because people were screaming about not seeing mesh or being able to build with megas - but ffs why does it keep kicking me?
And WTF is this business with "the system logged you out because you tried to log in from another location"? That seems to be a new error with the advent of V2 code. I've gotten it now and then ever since I first tried a V2 viewer, whether it's SL's or someone else's. You tend to get this error if you are unceremoniously kicked offline and try to log back in. First, you get the standard schtick about the region logging off. Then you get this other error which significantly prolongs your ability to get back inworld.
I don't get that error on Phoenix, so what are you doing different with the V2 codebase, Linden Lab?
Speaking of Phoenix, I'm back on it again, till the Phoenix folks get a chance to fix all the errors in Firestorm Beta. I can't build worth a shit using SL V2/V3. Phoenix can't see mesh, but it DOES allow you to build megas. And it doesn't hand me my ass once every hour or two. It kicks me, but it takes longer and I don't get that crazy error I detailed above.
I was reading Crap's blog and it seems there was a boat race we weren't aware of. Too bad nobody showed up, it would've been fun. Let's see what happens this coming Saturday.
I am starting to make little things for sale that work well with underwater areas. Stay tuned.